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Vol. 34, No. 8(3), S&M3042

Notice of retraction
Vol. 32, No. 8(2), S&M2292

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Sensors and Materials
is an international peer-reviewed open access journal to provide a forum for researchers working in multidisciplinary fields of sensing technology.
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Sensors and Materials, Volume 29, Number 6(1) (2017)
Copyright(C) MYU K.K.
pp. 727-739
S&M1363 Research Paper of Special Issue
https://doi.org/10.18494/SAM.2017.1488
Published: June 7, 2017

Augmented Reality Game Control of Handy Devices Using a Three-Axis Accelerometer and an Electronic Compass [PDF]

Wen-Yuan Chen, Mei Wang, and Zong-Sian Wu

(Received October 17, 2016; Accepted December 5, 2016)

Keywords: handy device, accelerometer, electronic compass, augmented reality, virtual reality

Video games created for virtual reality (VR) and augmented reality (AR) have made a major leap forward in recent years. In fact, VR has had an exciting start, and VR gaming has already seen its first megahit. In this research, we designed an AR game for handy devices. We adopted three strategies to make the game more exciting: (1) A video camera screen is used as the background of the game. (2) A player device is used to turn and change the game environment to the left or right. (3) A player device is inclined to watch the game objects in the game world from different angles. From the simulations, it is demonstrated that our scheme is an effective method of using an accelerometer and an electronic compass to control the game on the handy device.

Corresponding author: Mei Wang


Cite this article
Wen-Yuan Chen, Mei Wang, and Zong-Sian Wu, Augmented Reality Game Control of Handy Devices Using a Three-Axis Accelerometer and an Electronic Compass, Sens. Mater., Vol. 29, No. 6, 2017, p. 727-739.



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