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S&M3252 Research Paper of Special Issue https://doi.org/10.18494/SAM4267 Published: April 27, 2023 Edutainment Content Production Platform Based on Activity Control Using Skeleton Tracking [PDF] SangHun Nam and HaRam Choi (Received November 30, 2022; Accepted February 7, 2023) Keywords: activity control, edutainment, interactive content, motion recognition, skeleton tracking
During the COVID-19 pandemic, the activities required for child physical development were reduced because classes were conducted remotely. Thus, an interactive edutainment content that can assist the physical and cognitive development of children in indoor environments is required. In this study, we designed an edutainment content production platform (ECPP) that allows teachers to design and produce an educational content using students’ movements. Teachers can develop an educational content by analyzing and modifying the children’s response to the designed edutainment content. The skeleton tracking of the human body using a depth sensor was used for the user interface and activity analysis. The proposed platform allows teachers to set images and movements for educational icons, as well as visual and sound effects that occur when a child touches the icons. The ECPP includes an activity control function that allows teachers to analyze the amounts of activity and movement, and then adjust the movement level in the edutainment content. In addition, a content management module allows teachers to store and share an interactive content.
Corresponding author: SangHun NamThis work is licensed under a Creative Commons Attribution 4.0 International License. Cite this article SangHun Nam and HaRam Choi, Edutainment Content Production Platform Based on Activity Control Using Skeleton Tracking, Sens. Mater., Vol. 35, No. 4, 2023, p. 1363-1373. |